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Case Study

Immersive Projection Sets Art Free at Frameless

Incredible 4K images, Ultra Short Throw lenses and projector reliability at the heart of success for the UK’s largest immersive art experience.

Case Study

Ground-breaking PTZ camera use on Ed Sheeran Global Mathematics Tour

Panasonic PTZ cameras bring fans closer to Ed Sheeran’s Global Stadium Tour Picture credit: Nick Lepoutre

Case Study

Australia Invites the World to Blue-Sky Dream

Australia Pavilion at Expo 2020 Dubai (October 1, 2021 – March 31, 2022) proved a creatively ambitious and overwhelmingly effective application of projection-mapping by Panasonic to tell a story of diversity, ingenuity, and innovation.

Case Study

Panasonic Projection Gives Expo Visitors a Taste of France

France Pavilion at Expo 2020 Dubai (October 1, 2021 – March 31, 2022) invited visitors to “rethink progress, create emotional connections, and unleash new ideas to reinvent our world.” Its interior was arranged to communicate the notion of “Light, Enlightenment”, and comprised several interconnected spaces lit up with multi-screen projections that took guests through France’s history of art, science, and world exploration.

Case Study

Japan Pavilion - Expo 2020 Dubai

To show how the exchange of ideas can inspire a better future, the Japan Pavilion at Expo 2020 Dubai (October 1, 2021 – March 31, 2022) drew upon the country’s relationship with technology. For example, smartphones were issued to visitors to track their interest in each exhibit—such as the “realm of mist” powered by Panasonic projection and Silky Fine Mist technology—and the information used to create a unique finale specific to that day and time.

Case Study

Thailand’s Sensory Tech Delivers an Immersive Expo Experience

Themed “Mobility for the Future”, Thailand Pavilion at Expo 2020 Dubai (October 1, 2021 – March 31, 2022) highlighted the country’s investment in transportation, logistics, digital innovation, and personal mobility.

Case Study

An Aquatic Wonderland in the Desert

Hungary’s pavilion at Expo 2020 Dubai (October 1, 2021 – March 31, 2022), themed Aqua Roots of Hungary, explored the relationship between water, life, history, and culture without actually using a drop.

Case Study

User Experience: Mastering the Pandemic with Panasonic 4K system solutions

After extensive research in the high-end studio camera segment, Panasonic's native 4K sensor was the key factor. That choice turned out to be a very good one.

Case Study

Connecting the World to Portuguese Passion

Themed “A World in One Country”, Portugal Pavilion at Expo 2020 Dubai (October 1, 2021 – March 31, 2022) welcomed about 800,000 visitors to celebrate the people of one of Europe’s oldest nations.

Case Study

Mediaset deploys Panasonic Kairos to support live IP workflows

Today Mediaset represents one the most advanced European broadcasters in the integration of ST 2110 and recently has integrated two Kairos systems to produce two new StudioLight production divisions.

Case Study

Panasonic has equipped one of the largest conference hotels in the Czech Republic with audio-visual technology

Hotel NH Collection Olomouc Congress is one of the most modern and largest conference hotels in the Czech Republic. Thanks to the uniqueness of the interior and state of the art audio-visual equipment, it ranks among the top in Central Europe.

Case Study

THE EMBLEMATIC CASA BATLLÓ RECREATES GAUDÍ'S CREATIVE UNIVERSE USING PANASONIC TECHNOLOGY

Casa Batlló, one of the best-known architectural works of the modernist architect Antoni Gaudí, which is located in the Paseo de Gracia in Barcelona

Case Study

Spectacular mapping by the artist Refik Anadol on the façade of Casa Batlló

Panasonic projectors cover the façade of Casa Batlló with life, with the projection of the mapping "Living Architecture" by the digital artist Refik Anadol, an initiative in collaboration with the Associació Aprenem Autisme and the Adana Foundation

Case Study

THE WORKS OF THE DOMINICAN IVÁN TOVAR COME TO LIFE THANKS TO PANASONIC TECHNOLOGY

Panasonic projectors bring to life the surrealism of the painter Iván Tovar in an exhibition through an immersive experience.

Case Study

On the road again: full throttle at the petrol station shop... with no fuel required

The filling stations division of the medium-sized company team energie GmbH & Co. KG is developing innovative concepts for its filling stations – and Panasonic Connect is helping with the implementation.

Case Study

Immersive projection in the Temple of Brunello, a magical place in the heart of Montalcino

The Temple of Brunello is an immersive and emotional journey that leads the visitor to discover the territory where one of the most famous wines in the world is produced. In the Calix room of the Temple, the exposed stones of the walls become the 'screen' for a videomapping projection obtained with six Panasonic PT-RZ690 equipped with ultra short throw ET-DLE035 optics.

Case Study

Paramedics in Sweden make critical difference, using TOUGHBOOK

When every mission has the potential to mean life or death, you need tech that won’t let you down.

Case Study

UK retail chain Jempson's increase customer loyalty with electronic shelf labeling solution

Jempson's has installed Electronic Shelf Labelling (ESL) in most of their local stores to remain at the forefront of technological innovation and sustain its award-winning reputation.

Case Study

Immersive projection calms children during CT scans at Swedish Hospital

High performing and reliable Panasonic LCD & DLP projectors are at the heart of this innovative solution creating a positive environment for patients and increasing throughput.

Case Study

IFM implements UHD VR Studio to produce and broadcast content – no matter the circumstances

ifm electronic GmbH in Essen, Germany, built a VR UHD TV Studio on their premises to be able to independently produce and broadcast their own content. The studio infrastructure is based on the combination of the ST 2110-based IT/IP-based video processing platform "KAIROS" from Panasonic, the studio production automation "CamBot" and the groundbreaking VR studio system "Reality".

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